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NPC Generator

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Advanced [show]


Kody Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a yellow suit, brown shirt, and violet tie, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Professionalism, Justice. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Kody Fawcett, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Henry Asheton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his longsword always slung over his shoulder. He is portly but not overly obese. His white hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: Henry was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Has a crush. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Asheton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 32000 sp. 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs


Ernest Brixton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Shipwright, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Passionate. Bonds: Attractive, In love, Nature, Immigrant, Family. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Ernest Brixton, Male Human Cleric 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: A necklace of small pink pearls (2000 gp). Golden circlet with four aquamarines (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs


Gilbert Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Gilbert Bradly, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)12 (+1) 17 (+3)10 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. Violet garnet (200 gp). Bloodstone (20 gp). Star rose quartz (20 gp). Chrysoberyl (90 gp).


Social Check DCs


Simon Harley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: Simon was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He then took over the family business and is one of the better Bather for hire.

Motivation: He's in love; and to be a barkeep again

Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Has a crush. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Harley, Male Human Sorcerer 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 14 (+2)18 (+4)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 300 gp.


Social Check DCs

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