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Advanced [show]


William Emsworth, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he sports violet clothing, slightly heavier than average wear. He has a very tight haircut. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A deep hatred of gnolls; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Attractive, Enemies. Occupation: Architect

Voice: Squeaky

Attributes [hide]

William Emsworth, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Black velvet mask with numerous citrines (90 gp). Gold music box (1000 gp).


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown coat over a black low-cut shirt, and a top hat upon his head. He has wavy silver hair. His gray eyes peer out from beneath his top brown hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: When he was but 4 years old his parents immigrated from the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a layabout and was forced into it by his family

Ideals: Pacifist, Impeccable. Flaws: Secretive. Bonds: Immigrant, Family. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Everard Huxley, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Reynard Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His green unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to be a sailor again

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Reynard Remington, Male Human Ranger 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 17 (+3)5 (-3)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Old masterpiece painting (2300 gp).


Social Check DCs


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red, silky, and of moderate length. His violet unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Theodoric was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Disease, Impulsive. Bonds: Adventurer, Attractive. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Theodoric Brownrigg, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Carnelian (20 gp).


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is matted, messy, and big. He has a tattooed face.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Gerald Norton, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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