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NPC Generator

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Advanced [show]


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Heward Blyth, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Lapis lazuli (16 gp).


Social Check DCs


Dean Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He is physically well-built. His golden hair and beard is wavy and long. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Miner.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Passionate. Flaws: Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Dean Snape, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Anthony Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He has several tiny opal earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He also hits on women, regardless of circumstances.

History: He is a Lamia in disguise. A freak accident while working with his Carter mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Carter; and he is greedy

Flaws: Disease. Bonds: Rich, Job, Has a crush, Adventurer. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Anthony Tewksbury, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey shirt with thin blue vertical stripes and red pants. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Simon Davenport, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Violet garnet (1100 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Carter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Carter soon after.

Motivation: To be a Fletcher again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

William Garfield, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Amber (140 gp).


Social Check DCs

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