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NPC Generator

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Advanced [show]


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His thin eyebrows rest above his beady amber eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Slave. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Manfred Hale, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Randal Colby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail, and a wedding ring on his left hand. He sports a flattop hair cut. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Fearful, Racist. Bonds: In love, Job, Religious. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Randal Colby, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Onyx (30 gp).


Social Check DCs


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man likes to wear ponchos typically of a light brown in addition to tight pants. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Alex was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Regain custody of his daughter; and wants to work out more often

Ideals: Optimist, Philantrophist, Athletic. Flaws: Racist. Bonds: Family. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Alex Addington, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)15 (+2) 9 (-1)9 (-1)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp.


Social Check DCs


Theodoric Langdon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a hunchback. His white hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Theodoric Langdon, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 90 pp. Aquamarine (600 gp). Onyx (50 gp). Hematite (4 gp). Lapis lazuli (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a mayor and was forced into it by his family

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Rich, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Simon Dayton, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)6 (-2) 9 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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