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NPC Generator

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Advanced [show]


Roland Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Roland was born with his father's beautiful face. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Insomniac, Hedonist. Bonds: Attractive, Adventurer, Enemies. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Roland Myerscough, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His blue unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful brothel owner made him what he is. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Disease, Antagonistic. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

John Middleton, Male Human Commoner 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic, Elven, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Alexandre Cornish, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is heavily combed to the right. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker, Fighting. Bonds: Family. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Alexandre Cornish, Male Human Rogue 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 7 (-2)15 (+2)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Golden yellow topaz (1100 gp). Star ruby (1400 gp). Moonstone (20 gp). Star rose quartz (20 gp).


Social Check DCs


Trey Trollope, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. He has a dull look in his gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Job, Mentor, Rich. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Trey Trollope, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Springfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Norman was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his religion dominates his actions

Ideals: Optimist. Bonds: Attractive, Family, Religious. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Norman Springfield, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 900 gp. White pearl (80 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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