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NPC Generator

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Advanced [show]


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright pastel suits and hats. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has a very tight haircut. His ears are large.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Arnold Anderton, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Peter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green clothing when he does not wear armor. His hair is silver, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has worked as a Butcher like his father before him.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Military, Job, Debt. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Tattersall, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 17 (+3)13 (+1) 6 (-2)14 (+2)
Skills History +3, Sleight of Hand -1
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and brown. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Architect. He takes great joy in being the best Architect in town.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly. Bonds: Immigrant, Job, Nature, Rich. Occupation: Architect

Voice: Stutters

Attributes [hide]

Trym Lindsey, Male Human Rogue 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Nature +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Abram, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs


Aldous Langdon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His fierce blue eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Aldous was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Extrovert, Persistence. Flaws: Ugly. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Aldous Langdon, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. Black velvet mask with numerous citrines (110 gp). Silver comb with moonstones (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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