Theobald Heiser, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is muscular with a powerful set of arms. His white hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp. Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Westbrook, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His hair is auburn and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red-brown spinel (60 gp).
Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy silver hair. He has a dull look in his violet eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He became a Map Maker soon after.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Cynical. Bonds: Nature, Job, Family. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Violet garnet (1500 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long red hair is drawn into a two foot long braid. He has a dull look in his brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Emerald (700 gp). Bloodstone (30 gp). Deep blue spinel (300 gp).
Anthony Spalding, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy red suit. He wears his chestnut hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a goblins raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Flaws: Secretive, Antagonistic. Bonds: Attractive, Mentor, Enemies. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver ewer (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 4 Holy water. 3 Alchemist’s fire.
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