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NPC Generator

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Advanced [show]


Gerard Tyndall, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he tends to wear a large blue jacket. His silver hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of dire rats once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Enemies, Family. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Tyndall, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Hematite (15 gp). Deep blue spinel (500 gp). Rhodochrosite (15 gp).


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair reaches down to his waist. His amber eyes peer out from beneath his small red hat.

Personality: Calm and collected, he is a well trained Sculptor. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up mace and armor he uses now. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Theobald Merton, Male Human Druid 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 10000 cp.


Social Check DCs


Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Arnold was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Arnold Upton, Male Human Wizard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 6 (-2)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His tied-back hair is auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Miles Oakley, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his blonde hair. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Everard Garfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs

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