Nicholas Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Shepherd uniform. His black hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Shepherd. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Nicholas studied abroad. He married young, but lost his spouse to goblins. He struck the Shepherd job and began his own company from there.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Enemies, Adventurer. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is braided into rings. His eyes are violet and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Cook, who enjoyed hunting, Trey was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Passionate, Logical. Bonds: Attractive, Nature, Rich. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Geoffrey Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large grey jacket. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes peer out from beneath his Stetson grey hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and to be a sailor again
Ideals: Athletic. Flaws: Selfish, Disease. Bonds: Nature, Job. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Charles Compton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red costume with the symbols of strength on his torso. He sports a long blonde beard, and similarly colored long hair. He has hazel eyes and a red hat with a white feather.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. He has achieved small success as a Dyer.
Motivation: To be a Sailor again.
Ideals: Optimist. Bonds: Job, Religious, Slave. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Rhodochrosite (15 gp). Bloodstone (80 gp). Black pearl (600 gp). 1 Minor magic item.
Dustin Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he has a crush on the local junk dealer
Ideals: Opinionated, Logical. Flaws: Addict, Insane. Bonds: Has a crush. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Fiery yellow corundum (1200 gp). Black pearl (600 gp). Golden yellow topaz (600 gp).
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