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NPC Generator

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Advanced [show]


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing colorful clothing, dressed as a Weaver. He has a hunchback. His white hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly, Insane. Bonds: Military, Job. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Tim Eastoft, Male Human Aristocrat 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Trym Nibley, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He is bald on top and has large silver tufts of hair around his ears. His green eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a brigands raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Trym Nibley, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tight fighting clothing, which leaves very little to the imagination. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Robert was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Middleton, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. Deep blue spinel (1100 gp). 1 Simple lock.


Social Check DCs


Dean Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. His red hair is greasy and uncared for. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Dean Cooper, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair reaches down to his waist. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Poor. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Trym Vance, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6

Possessions: 30000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (200 gp). 1 Magnifying glass. 1 Hourglass. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs

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