Gomory Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. With bright silver hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.
History: Gifted from a young age, Gomory studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Expand his business; and he is content
Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Eye agate (10 gp). Tourmaline (150 gp). White opal (1200 gp). Malachite (10 gp).
Ernest Thornton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt, marred by beers. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes dart from person to person.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.
History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Bernard Dumph, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1100 gp).
Don Shirley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His silver hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Debt. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 35000 sp.
Gerald Stansfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. His golden hair is cut short. His amber eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Gardener.
Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Family, Job. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (10 gp). Gold dragon comb with red garnet eye (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
