Wymar Dalton, Male Human [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. He has a slight overbite and is overall scrawny. His blonde hair is greasy and uncared for. He has several tiny jet earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Wymar studied abroad. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted, Logical. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 50 pp. Bloodstone (20 gp). Onyx (20 gp).
Adelard Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Fortune-teller uniform. His feathered hat is riddled with cuts and holes. His blue eyes dart from person to person.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Religious. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is kept up in a ponytail inside a feathered hat. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Laborer for hire.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Has a crush, Military. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He is portly but not overly obese. He has a very tight haircut. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Mortician profession.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mortician father left him crippled. Recently the stress of being a Adventurer has made it difficult for him to sleep.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Racist, Disease, Insomniac. Bonds: Job, Enemies. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp.
Tim Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long chestnut beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: Tim was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Gifted, Fighting. Flaws: Sensitive. Bonds: Rich, Attractive. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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