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NPC Generator

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Advanced [show]


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he has a large brown mantle and cape that has been intricately interwoven into his green robe. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Racist, Ugly. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Rolf Browning, Male Human Rogue 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Athletics +4, Performance +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +7

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His hair is cut close to his head. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Godfrey Benson, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Aldous Ansley, Male Human Ranger 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)5 (-3) 13 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Rock crystal (20 gp).


Social Check DCs


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown trousers with violet and tan striped suspenders. He wears various colorful collared shirts. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a small toy that he constantly fidgets with.

History: Gerald was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Addict, Insane. Bonds: Job. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Gerald Sutton, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny amber earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Rich, Military. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Godfrey Marley, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp. 1 Silk rope. 1 Simple lock.


Social Check DCs

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