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Advanced [show]


Lewis Bradley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast island. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Attractive, Guardian, Nature, Religious. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Lewis Bradley, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 10000 sp. Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Diggory Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His hair is white, silky, and of moderate length. He has hazel eyes and a tan hat with a red feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Diggory Southey, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp.


Social Check DCs


Aldous Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting red shirt and pants. He has moderate length blonde hair. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Aldous Churchill, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)5 (-3) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright white suits and hats. His black hair is smooth and relatively long. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Nature. Occupation: Miller

Voice: Stutters

Attributes [hide]

Trey Harrington, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 9 (-1)6 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and revenge

Ideals: Joker. Flaws: Disease. Bonds: Rich, Enemies, Family. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Lance Marley, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)16 (+3) 13 (+1)11 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1000 sp. A small bag of saffron. (30 gp). 1 Silk rope. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs

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