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NPC Generator

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Advanced [show]


Hunter Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear brown tank tops with blue pants. His chestnut hair is lengthy. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Hunter Copeland, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Rolf Darby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side. He is physically well-built. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Rolf was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To pay off his debts; and to unite with his brother

Flaws: Insane, Fearful. Bonds: Attractive, Family, Mentor, Debt. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Rolf Darby, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 9 (-1)17 (+3)
Skills Religion +5, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Gerard Gladstone, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is greasy and uncared for. His eyes are likewise amber.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Gerard Gladstone, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His moppish black hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Logical. Flaws: Ugly, Mundane, Racist. Bonds: Poor, Military. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Copeland, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Bentley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a colorful flower in his chestnut hair. This gray eyed easterner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Godfrey Bentley, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Auran, Giant, Elven
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs

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