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NPC Generator

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Advanced [show]


Diggory Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue small hat and blue clothes. His silver hair is cut short. His blue eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Guard, Diggory learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Flaws: Mundane, Antagonistic. Bonds: Job, Rich, Religious. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Diggory Wheatley, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10 pp.


Social Check DCs


Percival Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Dilettante. His red hair is thinning but still full. His eyes, though not visible through his cowl, are blue.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Stableman, but he got bored and became a Dilettante. He has achieved small success as a Dilettante.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Athletic, Disciplined, Impeccable. Flaws: Fearful. Bonds: Poor, Job. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Melancon, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Blue star sapphire (800 gp). Blue sapphire (800 gp).


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mayor and was forced into it by his family

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Nature, Family. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Abram, Male Human Sorcerer 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 30000 cp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Drogo Compton, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His auburn hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Bonds: Attractive, Guardian, Religious, Mentor, Nature. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Dustin Barclay, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 18 (+4)13 (+1)
Skills Deception +3, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 23000 cp.


Social Check DCs

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