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NPC Generator

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Advanced [show]


John Washington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He has moderate length auburn hair. His eyes, though not visible through his cowl, are amber.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 15th year, his parents were killed by a giants raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he's attracted to the pc

Ideals: Athletic. Bonds: Attractive, Has a crush, Enemies, Adventurer. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

John Washington, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 600 gp. Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Amber (50 gp).


Social Check DCs


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He's in love; and to prove his worth to the world

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Immigrant. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Eastoft, Male Human Paladin 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Moss agate (6 gp). Chrysoberyl (90 gp). Iolite (30 gp). Golden yellow topaz (400 gp).


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born several months after his father was called into army service. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Gerard Van Es, Male Human Monk 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 1200 gp. Bloodstone (70 gp). Coral (120 gp). Black pearl (700 gp).


Social Check DCs


Simon Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Sherwood, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 6 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 5 (-3)15 (+2) 8 (-1)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Ralf Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Poor, Slave. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Ralf Ashley, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Hematite (4 gp). Black pearl (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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