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Advanced [show]


Guy Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a brown handlebar mustache and slicked back brown hair. His green eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Persistence. Flaws: Racist, Antagonistic. Bonds: Adventurer. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Guy Westbrook, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp. Iolite (60 gp). Jasper (60 gp). Amber (100 gp). Azurite (8 gp).


Social Check DCs


Randal Alby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely white suit with tan socks and a vest with buckled shoes. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has never given up on his poetry dream.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Artistic, Persistence. Flaws: Insomniac. Bonds: Nature. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Randal Alby, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Golden pearl (100 gp). Chrysoprase (70 gp). Brown-green garnet (100 gp).


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Dyer. He has wavy red hair. He has gleaming, smiling blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Knight, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

William Cooper, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp. Tiger eye turquoise (11 gp). Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs


Odo Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is brown and curly. His eyes are a pleasant gray.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Religious, Enemies. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Dudley, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 3000 sp. Deep blue spinel (1500 gp). Rhodochrosite (5 gp). Sard (70 gp). Silver pearl (60 gp).


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He has blonde hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Balimaar Langley, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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