William Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and carries halberds. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He was born in a small mountains village. In his youth he was a Banker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He got away from his former life and has fallen to alcoholism.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Addict, PTSD. Bonds: Enemies, Nature. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Carlisle, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a simple yellow robe with red stripes complete with hood. His skin is also unnaturally pale. His brown hair is cut short. His eyes are likewise gray.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: He got into the Sailor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sailor like his father before him.
Motivation: He has a crush on the local Sculptor; and he would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Has a crush. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Moonstone (40 gp). Black pearl (800 gp). 1 Masterwork studded leather.
Hugh Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Sellsword. He wears his blonde hair up. His amber unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and to be a spy again
Ideals: Entrepeneur. Flaws: Disease, Cynical. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Red spinel (120 gp). 1 Minor magic item.
Manfred Stratford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.
History: The child of a Miner, who enjoyed hunting, Manfred was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 80 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +4
Possessions: 80 pp.
Alexandre Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Hedonist, Fearful. Bonds: Attractive. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!