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Advanced [show]


Theodoric Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Barber, Theodoric learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Theodoric Hastings, Male Human Bard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100 gp. Moss agate (11 gp). Lapis lazuli (11 gp).


Social Check DCs


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. His eyes are blue and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Spice Merchant business at a young age. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 7 years.

Motivation: To protect his home; and to clean up the streets

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Nature, Guardian. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Hugh Marley, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. Red-brown spinel (40 gp). 1 Minor magic item.


Social Check DCs


Diggory Brent, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His long brown hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: He got into the Carpenter business at a young age. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Carpenter for hire.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed, Selfish, Antagonistic. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Brent, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Amber (50 gp). Blue quartz (4 gp). Blue sapphire (1100 gp).


Social Check DCs


Solomon Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Rich, Family, Religious. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Solomon Heiser, Male Human Ranger 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears violet trousers with green and brown striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. He has a dull look in his gray eyes.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has worked as a Shipwright like his mother before him.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Job. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Bentham, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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