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Shane Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear red clothing when he does not wear armor. His white hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Carpenter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Carpenter, Shane learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Bonds: Job, Immigrant, Adventurer. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Shane Morley, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Blakeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Poor, Nature. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

William Blakeley, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries a battered whip and tarnished halberd as well. His chestnut hair is thinning but still full. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Justice, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Hunter Blyth, Male Human Ranger 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 3 (-4)10 (+0)
Skills Deception +3, History +2
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 sp. Malachite (5 gp). Black pearl (500 gp). Brown-green garnet (120 gp). 1 Darkwood Shield. 1 Breastplate. 1 Banded mail.


Social Check DCs


Simon Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His red hair is thinning but still full. He has blue eyes and a white hat with a grey feather.

Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to unite with his sister

Flaws: Antagonistic, Addict. Bonds: Military, Family. Occupation: Architect

Voice: French accent

Attributes [hide]

Simon Hayley, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is content

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Home, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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