John Ramsey, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Slave Trader. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the south, but his parents moved at a very young age to the north. John was born on a far southern desert where he grew up under the tutelage of his mother, an expert Slave Trader. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Joker, Optimist. Flaws: Ugly, Insomniac. Bonds: In love, Immigrant. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Kyle Morley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Kyle was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Professionalism. Bonds: Attractive, Has a crush, Adventurer. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Solomon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his top pastel hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.
History: Solomon was born the youngest of three triplets. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Family, Military. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 5000 sp.
Gilbert Bradly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears green leather gloves, a green jacket, and tight pants. His silver hair is thinning but still full. He has a dull look in his gray eyes.
Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 8 years old his parents immigrated from the west. In his 12th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away
Flaws: Ugly, Insane. Bonds: Poor, Enemies, Immigrant. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Percival Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his red hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Professionalism, Entrepeneur. Flaws: Racist. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1 Masterwork Heavy wooden shield. 1 Breastplate.
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