Guy Abram, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and carries flails. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Gardener, who enjoyed hunting, Guy was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Fighting, Artistic, Philantrophist. Bonds: Attractive, Nature, Immigrant. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Freshwater pearl (15 gp). Banded agate (15 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.
Roger Hastings, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely red suit with pastel socks and a vest with buckled shoes, and sports empty pouches on his belt. He wears his red hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Insane. Bonds: Enemies. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 170 pp. Azurite (11 gp). Silver pearl (110 gp). Obsidian (11 gp).
Balimaar Stanton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His red hair is smooth and relatively long. This hazel eyed westerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Adventurer, Slave. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Solomon Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky brown painted plate armor. He wears a colorful flower in his white hair. His eyes are likewise brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments
History: Born in the east to a Bookbinder, Solomon learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Bookbinder. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 70 pp. Obsidian (5 gp). Rose (80 gp). Moonstone (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Kenley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his brown hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Disease, Mundane. Bonds: Nature, Religious. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!