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Advanced [show]


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy.

Flaws: Insane, Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Gunter Tindall, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 9000 cp.


Social Check DCs


Drogo Burton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright silver hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a plains tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Drogo Burton, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Smoky quartz (20 gp). Peridot (20 gp).


Social Check DCs


Gilbert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to get laid

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Gilbert Bradshaw, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 4000 sp. Malachite (15 gp). Rhodochrosite (15 gp).


Social Check DCs


Kody Branson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He has shaved his head bald. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted, Entrepeneur, Artistic. Bonds: Mentor, Job. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Kody Branson, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Nature +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. Hematite (11 gp).


Social Check DCs


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: Born to a Miner, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To be a Miner again; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Poor, Adventurer, Nature, Job. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Charles Thorpe, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 45000 sp.


Social Check DCs

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