Guy Marley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Persistence. Flaws: Racist, Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Odo Stafford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His red hair is cut jaggedly and amateurishly. His brown unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Odo was born the youngest of three triplets. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Disease, Shy, Impulsive. Bonds: Family. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: Just what you see.
Odo Snape, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. His skin is fair and his fingers are delicate and long. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has achieved small success as a Baker.
Motivation: To reunite with his absent mother; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Fearful. Bonds: Family, Job, Has a crush. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Freshwater pearl (8 gp). Chalcedony (30 gp). Jasper (30 gp). Golden yellow topaz (900 gp).
Arnold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is black. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Bather profession.
History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Ideals: Fighting. Bonds: Adventurer, Job, Mentor, Religious. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Tinley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.
History: The child of a Banker, who enjoyed hunting, Don was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Flaws: Ugly, Addict, Antagonistic. Bonds: Nature, Adventurer. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
Possessions: 700 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (1800 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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