Everard Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His tied-back hair is blonde. He has gleaming, smiling gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.
History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Ideals: Optimist, Logical. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Anselm Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of flails on his belt, each one with a amber on the hilt. His auburn hair is greasy and uncared for. His violet eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
Possessions: 3000 sp. Jade (40 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown costume with the symbols of his god on his torso. He keeps his chestnut hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: Rock crystal (80 gp).
Drogo Stratford, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he prefers to wear blue clothing when he does not wear armor. He has wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his father.
History: Drogo hails from a village terrorized by goblins. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Tanner in town.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 15 years.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Antagonistic, PTSD, Mundane. Bonds: Attractive, Job, Poor. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 6000 cp.
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