Hunter Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear white clothing when he does not wear armor. He has wavy brown hair. His gray eyes are slightly larger than normal.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business.
Flaws: Depressed, Antagonistic. Bonds: Mentor, Job. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Tourmaline (100 gp). Fiery yellow corundum (900 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Camden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His hair is long and brown with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Addict. Bonds: Poor, Attractive, Guardian, Job, Military. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 50 pp.
Heward Barclay, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and very short. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, In love, Rich, Family. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 45 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 80 pp.
Cory Acton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, and his gloved hand is found clutching a greatsword. He sports a flattop hair cut. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Cory's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and regain custody of his daughter
Flaws: Shy, Antagonistic, Mundane. Bonds: Family, Rich. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Climber’s kit. 1 Silk rope.
William Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Optimist. Bonds: Enemies, Poor, Debt. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Lapis lazuli (14 gp). Rock crystal (70 gp). Chrysoprase (70 gp).
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