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NPC Generator

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Advanced [show]


Godfrey Appleton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is wearing colorful clothing, dressed as a Engraver. He has no hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Layabout, but he got bored and became a Engraver. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job, Family. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Godfrey Appleton, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 3 Alchemist’s fire. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Don Everly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears just a pastel suit. He has a hunchback. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Terse, Fearful, Mundane. Bonds: Religious. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Don Everly, Male Human Paladin 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Frederick Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears yellow leather gloves, a yellow jacket, and tight pants. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast island. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: To get a good night's sleep; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Professionalism. Flaws: Selfish, Insomniac. Bonds: Nature, Family. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Frederick Sheldon, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Silk rope.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean red cloak covering his clean studded leather. His silver hair is thinning but still full. This amber eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Engraver in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and to be a carter again

Ideals: Pacifist, Gifted, Optimist. Flaws: Insane. Bonds: Job. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Merton, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. He has a very tight haircut. He has green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Guy Kelsey, Male Human Barbarian 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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