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NPC Generator

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Advanced [show]


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are a pleasant green.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Rich, Enemies, Adventurer, Immigrant. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Aldous Addington, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 6 (-2)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 800 gp.


Social Check DCs


Gerard Stanton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports white clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Gerard studied abroad. He worked as a nervous Spice Merchant and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Adventurer, Job, Guardian. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Gerard Stanton, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Sard (40 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a black poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Bellfounder in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Geoffrey Merton, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp.


Social Check DCs


Hugh Read, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of orcs

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Religious, Enemies. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Hugh Read, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Wymar Eastoft, Male Human Ranger 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Rose (80 gp). Emerald (1300 gp). Rich purple corundum (1300 gp).


Social Check DCs

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