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Advanced [show]


Shane Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He got into the Hunter business at a young age. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Insane. Bonds: Enemies, Adventurer, Job, Immigrant. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Ogden, Male Human Warlock 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Alexandrite (400 gp). Hematite (13 gp). Brown-green garnet (140 gp). Obsidian (13 gp).


Social Check DCs


Miles Hadley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His auburn hair is still thick. He has gleaming, smiling green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: The child of a Beggar, who enjoyed hunting, Miles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the large cave and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Miles Hadley, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Chrysoberyl (80 gp). Malachite (11 gp). Hematite (11 gp). Chrysoberyl (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a grey suit, green shirt, and blue tie. His black hair is cut short. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Revenge; and marry his sister to traveling adventurers

Flaws: Mundane. Bonds: Family, Religious, Enemies. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Trey Winterbourne, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. His head has been shaved. His violet unseeing eyes seem to look past you.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Engraver.

Motivation: Further expansion of business.

Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Conway, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Silk rope. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin blue vertical stripes and black pants. His silver hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Don studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Tanner job and began his own company from there.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Don Gentry, Male Human Sorcerer 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 40 pp. Blue star sapphire (400 gp). Amethyst (80 gp). Red garnet (80 gp). Alexandrite (600 gp).


Social Check DCs

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