Thomas Barney, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His tied-back hair is auburn. His amber eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, Mentor, Job. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. Rich purple corundum (1100 gp).
Chad Morley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has white hair. He has a dull look in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Selfish, Impulsive. Bonds: Job, Slave. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 14000 cp.
Solomon Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is unkempt and raggedy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up bow and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp.
Chad Marley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. His skin is fair and his fingers are delicate and long. His red hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Map Maker, who enjoyed hunting, Chad was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Someone believes him a fraud; and wishes to resurrect an old love
Ideals: Justice, Fighting, Gifted. Bonds: Nature, In love, Enemies. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp. Hematite (13 gp). Onyx (40 gp). Deep blue spinel (1400 gp).
Hugh Skelton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. He has a very tight haircut. His eyes are violet and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Banker, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He now owns his own business.
Motivation: To be a Banker again.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Poor, Job. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 30 pp. Smoky quartz (60 gp). Silver pearl (150 gp). 1 Minor magic item.
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