Balimaar Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Crown-heir, Balimaar learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Impulsive, Fearful. Bonds: Attractive, Job, In love, Adventurer. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 sp. Freshwater pearl (4 gp). 1 Half-Plate. 1 Chain shirt.
Robert Cornish, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with pastel pants. He wears his auburn hair down. His eyes, though not visible through his cowl, are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south to a Barber, Robert learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Robert has worked very hard to control his curse. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Guardian, Job. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (100 gp). Silver pearl (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Patrick Gracey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He struck the Baker job and began his own company from there.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gunter Kelsey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Military, Has a crush, Adventurer. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 900 gp.
Miles Copeland, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a red armored body suit, with a simple blue line shooting up and back down. His whole body is exceptionally muscular. His tied-back hair is brown. His eyes are violet and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Dyer business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He struck the Dyer job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a bather again
Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
