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NPC Generator

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Advanced [show]


Charles Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Map Maker profession.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and wants to open a new tavern

Bonds: Attractive, Job, Nature, Slave, Guardian. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Charles Eastoft, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Silver pearl (140 gp). Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs


Alexandre Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. He has moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and doesn't want to be a servant and was forced into it by his family

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Alexandre Oakley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He has a dull look in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kyle was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Hedonist, Disease, Addict. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Kyle Warwick, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gerald was born on a far western forest where he grew up under the tutelage of his mother, an expert Roofer. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Gerald Gladstone, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 43 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)12 (+1) 7 (-2)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bernard Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is dressed in an above average manner. His moppish white hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Barlow, Male Human Druid 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs

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