Wymar Dudley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a red tunic with black highlights, and long tan pants that bunch up around his shoes. His hair, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Human compassion; and wants a kiss
Ideals: Professionalism, Fighting. Flaws: Ugly, Racist. Bonds: Has a crush, Rich. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Frederick Tyndall, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Carter and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many dire rats want him driven away; and to be a farmer again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30 pp.
Ralf Tinley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Merchant. He has styled his blonde hair well, parting it to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and to settle down with his crush
Flaws: Shy, Secretive. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gerald Weston, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His red hair and beard is wavy and long. His blue eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gerald was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Opinionated, Persistence, Entrepeneur. Bonds: Rich, Family. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 20000 sp. 1 Minor magic item.
Lance Fulton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man has a large white mantle and cape that has been intricately interwoven into his brown robe. He has a small bristly mustache and wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Human culture. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Has a crush, Poor. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
