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NPC Generator

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Advanced [show]


Henry Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He has white hair. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He was born into a rich family. He has had some formal writing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Mayor

Voice: German accent

Attributes [hide]

Henry Bradshaw, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Heward Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears a wide-brimmed hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east his family was never financially stable. His childhood dream was to be a Cook, but he was a colossal failure. He then took over the family business and is one of the better Bowyer for hire.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Heward Axton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Zircon (20 gp). Red-brown spinel (150 gp). Smoky quartz (20 gp). Amber (150 gp).


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright yellow suits and hats. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Wymar studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by giants. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Debt. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Wymar Barclay, Male Human Adept 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his shortspear. His skin is fair and his fingers are delicate and long. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his music dream.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Insomniac. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Don Brownrigg, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 17 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To find somewhere to settle down; and an old rival family wants him found

Flaws: Impulsive, Mundane. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Dumph, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 8000 sp.


Social Check DCs

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