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NPC Generator

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Advanced [show]


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and blue handkerchief worn on his right side. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Engraver and found it very stressful. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and a deep hatred of goblins

Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Job, Enemies. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Shane Clapham, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)7 (-2) 9 (-1)6 (-2)
Skills Arcana +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against brigands; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Job, Enemies. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Randal Eastaughffe, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 18 (+4)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Dean Marley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He keeps his red hair in a flapper bob. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Junk Dealer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Marley, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 10 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Chalcedony (40 gp). Rhodochrosite (15 gp). Chrysoprase (40 gp).


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear green clothing when he does not wear armor. His auburn hair is still thick. His eyes are hazel and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

William Hallewell, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 23000 sp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His silver hair is lengthy and is close to two feet long. He has gray eyes and a blue hat with a brown feather.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Addict, Insane. Bonds: Immigrant, Enemies. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Anselm Barclay, Male Human Fighter 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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