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NPC Generator

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Advanced [show]


Miles Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of glaives on his belt, each one with a jet on the hilt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Entrepeneur. Bonds: Immigrant, Rich. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Miles Brandon, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)13 (+1) 15 (+2)8 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Lapis lazuli (4 gp). Red garnet (60 gp). Star rose quartz (80 gp). Tiger eye turquoise (4 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His auburn hair is still thick. His eyes are hazel and catlike.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Addict. Bonds: Job, Slave, Adventurer, Religious. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Gomory Abram, Male Human Druid 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Blue sapphire (500 gp). Star rose quartz (60 gp). White opal (500 gp). Blue quartz (9 gp). Red spinel (60 gp). Aquamarine (800 gp).


Social Check DCs


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length golden hair. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: He was born in a small mountains village. A freak accident while working with his Engraver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Ugly, Hedonist, Disease. Bonds: Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Kyle Gresham, Male Human Druid 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 6 (-2)17 (+3)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 gp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a Locksmith soon after.

Motivation: Wants his loneliness to end; and further expansion of business

Flaws: Secretive. Bonds: Family, Nature, Job, Has a crush. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Randal Shelly, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)6 (-2) 17 (+3)13 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His auburn hair has been sun bleached extensively. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: John hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Insane, Shy. Bonds: Poor, Enemies. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

John Shirley, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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