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Henry Snape, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports black clothing, slightly heavier than average wear. He wears a deerstalker hat to hide his balding. His eyes are brown.

Personality: Eccentric and domineering, Henry will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Henry was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Persistence. Flaws: Mundane. Bonds: Religious, Job. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Henry Snape, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 90 pp. Bloodstone (20 gp).


Social Check DCs


Kyle Sheldon, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His golden hair is matted, messy, and big. His eyes are green and beady.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Sheldon, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 6 (-2)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Tindall, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 15 (+2)4 (-3)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Northcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Guard profession.

History: Manfred hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and further expansion of business

Flaws: Ugly, Shy, Disease. Bonds: Rich, Job, Enemies. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Manfred Northcott, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)9 (-1) 8 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp. 1 Average lock. 1 Good lock.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his crossbow ready. His blonde hair, when down, is lengthy. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's in love; and money/treasure

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Adventurer, Has a crush. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Guy Roscoe, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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