Wymar Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of magic around his neck, and a spear on his belt. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Navigator, Wymar learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: Further expansion of business; and to be a priest again
Ideals: Fighting, Joker, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Ernest Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He keeps his brown hair in a pixie cut. His eyes are amber and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with finding treasure.
History: He got into the Shipwright business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Shipwright job and began his own company from there.
Motivation: He desires power and/or immortality.
Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Family. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 70 pp.
Alex Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is lengthy. He has hazel eyes and a grey hat with a violet feather.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Disciplined, Logical. Bonds: Rich, Family. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich western family. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp.
Aldous Gyula, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. With a patchy golden beard and wild golden hair. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Black pearl (1000 gp). Sardonyx (80 gp). Tiger eye turquoise (8 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!