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NPC Generator

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Advanced [show]


Diggory Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is silver and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Diggory Moreno, Male Human Commoner 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 14 (+2)5 (-3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Simon Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has auburn hair. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Locksmith, Gilbert learned a great deal about his mother's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Gifted. Bonds: Job. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Gilbert Hamilton, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Azurite (16 gp).


Social Check DCs


Kyle Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green shirt with thin grey vertical stripes and pastel pants. His tied-back hair is brown. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Kyle was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Logical, Impeccable. Bonds: Job, In love, Family. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Kyle Darby, Male Human Druid 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Investigation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He has a very tight haircut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Depressed, PTSD. Bonds: Rich. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Kent, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Tourmaline (120 gp). Obsidian (8 gp). Hematite (8 gp). Peridot (60 gp).


Social Check DCs

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