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NPC Generator

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Advanced [show]


Bernard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He wears a deerstalker hat to cover his moderate length red hair. He has gleaming, smiling gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He became a Merchant soon after.

Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Job, Has a crush. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Bernard Gentry, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)17 (+3) 4 (-3)7 (-2)
Skills Nature +5, Religion +5
Senses Passive Perception 7
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (16 gp). Star rose quartz (70 gp). Violet garnet (300 gp). Banded agate (16 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trey Watson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted, Fighting. Bonds: Attractive, Military, Family. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Watson, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)17 (+3)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Percival Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky grey painted plate armor. His red hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Greedy, PTSD. Bonds: Immigrant, Family. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Percival Ainsley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a white and red robe with the hood down. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Trym studied abroad. He was taken from his home at a very young age. He was granted necromantic powers by his dying sister.

Motivation: He is greedy.

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Rich, Slave. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Trym Altham, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Solomon Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the large cave and found the beat up morningstar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Ideals: Optimist. Flaws: Greedy, Fearful. Bonds: Adventurer, Nature. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Huckabee, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1200 sp. Gold and topaz bottle stopper cork (800 gp).


Social Check DCs

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