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NPC Generator

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Advanced [show]


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Secretive, Insomniac. Bonds: Poor, Adventurer, Immigrant. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Miles Marlowe, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He wears a Stetson hat to cover his moderate length chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. In his 13th year, his parents were killed by a dire rats raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Flaws: Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Richard Copeland, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 17 (+3)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Cornish, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theobald was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 12 years.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism, Gifted. Bonds: Rich, Attractive, Guardian, Job. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Theobald Cornish, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a dagger on his belt. His golden hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Gunter Carlyle, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 7000 sp. Deep green spinel (70 gp). Bloodstone (60 gp). Rhodochrosite (5 gp). Tourmaline (70 gp).


Social Check DCs


Geoffrey Kendall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, and his gloved hand is found clutching a ceremonial dagger. His chestnut hair is greasy and uncared for. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Architect, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Kendall, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs

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