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Advanced [show]


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He now owns his own business.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Lance Shirley, Male Human Ranger 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)17 (+3) 13 (+1)12 (+1)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 sp.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair down. His green eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Hedonist, Addict. Bonds: Immigrant, Religious. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Gresham, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp.


Social Check DCs


Simon Jacobs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker, Philantrophist. Bonds: Poor, Religious, Mentor. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Jacobs, Male Human Bard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Rock crystal (50 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Solomon was born in the south. At a young age he loved to build and create. In his 16th year, his parents were killed by a gnolls raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Justice, Persistence. Flaws: Insane, Selfish. Bonds: Enemies. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Marley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 10 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Thomas Hampton, Male Human Warrior 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 15 (+2)11 (+0)
Skills Deception +3, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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