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NPC Generator

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Advanced [show]


Tim Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. His golden hair is singed and shortened. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: Gifted from a young age, Tim studied abroad. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Disciplined, Philantrophist, Gifted, Fighting. Flaws: Ugly. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Tim Remington, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Don Burton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He sports a long brown beard, and similarly colored long hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Don studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Fearful, Shy. Bonds: Attractive. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Don Burton, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp. Rich purple corundum (1500 gp).


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Dyer in town.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Gerald Myerscough, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Balimaar Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and his gloved hand is found clutching a sickle. His hair is short and white. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He is obsessed with a lost civilization.

History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Slave. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Balimaar Hackney, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears skinny pants and wears a white and black robe with the hood down. His head has been shaved. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 6 years old his parents immigrated from the east. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Godfrey Blankley, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Azurite (15 gp). Tiger eye turquoise (15 gp). Carnelian (30 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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