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NPC Generator

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Advanced [show]


Gilbert Bradly, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. His black hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 5 years old his parents immigrated from the south. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Bradly, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)6 (-2) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: A powerful brothel owner made him what he is. He worked as a nervous Marshal and found it very stressful. He has drifted from career to career and currently works as a Marshal.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Ugly. Bonds: Mentor, Job, In love. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Randal Marley, Male Human Monk 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Elton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has drifted from career to career and currently works as a Doctor.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Terse, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Clerebold Elton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp.


Social Check DCs


John Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He is physically well-built. He has a small bristly mustache and wavy red hair. His eyes are likewise gray.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Addict. Bonds: Mentor, Adventurer, Slave. Occupation: Barber

Voice: Booming voice

Attributes [hide]

John Roscoe, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Guy Graham, Male Human Barbarian 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6

Possessions: 2000 sp. 1 Spyglass.


Social Check DCs

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