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NPC Generator

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Advanced [show]


Henry Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His blue eyes lackadaisically let the world flow into them.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Henry was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Extrovert, Optimist, Justice. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Henry Walcott, Male Human Cleric 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp. Carnelian (30 gp). Deep blue spinel (500 gp).


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a black suit, violet shirt, and black tie. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trym was born in the east. At a young age he loved to build and create. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Trym Norton, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Hugh Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. He wears a small hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Nature. Occupation: Hunter

Voice: German accent

Attributes [hide]

Hugh Beckwith, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1000 sp.


Social Check DCs


Shane Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He has a long white beard with little hanging trinkets. This amber eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Shane will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Shane was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Engraver.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Pacifist. Bonds: Attractive, Job, Nature. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Shane Ramsey, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 13 (+1)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his white hair in a pixie cut. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east. In his 12th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Geoffrey Ashley, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp.


Social Check DCs

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