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NPC Generator

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Advanced [show]


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man dresses well, typically a more casual-formal manner. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Joker, Opinionated. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Everard Enfield, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40000 cp.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His auburn hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Nature. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Anselm Windsor, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Black pearl (700 gp). Amethyst (130 gp).


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair, when down, is lengthy. His eyes are brown and beady.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Mentor. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Gomory Fidget, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 10 (+0)17 (+3)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 300 gp. Emerald (1500 gp). Silver pearl (150 gp).


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is renowned for his bright grey suits and hats. He has a hunchback. His blonde hair is cut short. His eyes are likewise amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Trym Tatum, Male Human Warrior 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 80000 cp.


Social Check DCs


Frederick Harley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears professional attire. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Server, who enjoyed hunting, Frederick was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Harley, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 4 (-3)10 (+0)
Skills Medicine -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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