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NPC Generator

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Advanced [show]


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, white cloak. He has no hair. His eyes are gray.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Armorer; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Guardian, Job, Has a crush. Occupation: Architect

Voice: Raspy

Attributes [hide]

Roger Graham, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)15 (+2) 14 (+2)18 (+4)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kyle Royal, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears just a grey suit. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Royal, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)7 (-2) 15 (+2)15 (+2)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Carved bone or ivory statuette (80 gp). A roughly beaten golden orb (50 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Northcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Red garnet (70 gp).


Social Check DCs


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a grey suit, blue shirt, and brown tie. He wears a colorful flower in his auburn hair. His eyes are a pleasant brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Manfred hails from a village terrorized by dire rats. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Manfred Clifford, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Azurite (9 gp). Red spinel (110 gp).


Social Check DCs


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Clerebold Clapham, Male Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)11 (+0) 9 (-1)18 (+4)
Skills Medicine +2, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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