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NPC Generator

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Advanced [show]


Drogo Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and carries shortspears. He has a long chestnut beard with little hanging trinkets. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: He was born on a small isolated farm. In his 18th year, his parents were killed by a dire rats raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Fighting, Joker. Bonds: Religious, Nature, Enemies. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Drogo Kendall, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Alexandrite (900 gp). Carnelian (60 gp).


Social Check DCs


Justin Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is red. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Bricklayer like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Logical. Bonds: Family, Job. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Justin Clare, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moss agate (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Astley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Patrick was born in the east. At a young age he loved to build and create. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Mundane, Insomniac, Antagonistic. Bonds: Family. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Astley, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black opal (800 gp). Violet garnet (700 gp). Blue quartz (12 gp).


Social Check DCs


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and regain custody of his daughter

Flaws: Sensitive. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Don Willoughby, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Moss agate (13 gp).


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports tan clothing, slightly heavier than average wear. He has a very tight haircut. His eyes are hazel and catlike.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with his absent mother; and doesn't want to be a actor and was forced into it by his family

Flaws: Shy. Bonds: Family, Religious, Enemies. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Gunter Adley, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Amber (80 gp). 1 Minor magic item.


Social Check DCs

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