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Advanced [show]


Roger Jacobs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy white pantaloons and a grey scarf. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Servant, Roger learned a great deal about his mother's area of expertise. His childhood dream was to be a Shipwright, but he was a colossal failure. He left for the north, certain he would find work there.

Motivation: To be a Shipwright again; and sabotage a competitor

Flaws: Depressed, Shy. Bonds: Immigrant, Job. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Roger Jacobs, Male Human Paladin 10
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 77 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2000 gp. Black pearl (700 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Blue quartz (5 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a large black jacket, marred by teas. His golden hair is heavily combed to the left. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Sellsword, John learned a great deal about his father's area of expertise. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Many illithids want him driven away; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

John Bentham, Male Human Aristocrat 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)13 (+1) 7 (-2)14 (+2)
Skills Performance +5, Survival +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 400 gp. Hematite (12 gp). Rich purple corundum (900 gp). Pink pearl (70 gp).


Social Check DCs


Diggory Astley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, constantly wearing a tan suit, brown shirt, and green tie. He has styled his silver hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.

History: He was born in the west. Diggory was born on a far western desert where he grew up under the tutelage of his mother, an expert Carpenter. He left for the west, certain he would find work there.

Motivation: Many giants want him driven away.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Diggory Astley, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 17 (+3)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. Aquamarine (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: Born in the west to a Navigator, Reynard learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a brigands raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Money/treasure; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Joker, Professionalism. Bonds: Rich, Job, Enemies. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Reynard Beitz, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Reynard Yardley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting green shirt and pants, he is not a threatening figure. He sports a flattop hair cut. His eyes are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast forest. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Yardley, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp. Rhodochrosite (12 gp). Lapis lazuli (12 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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